AI Insights · Timothy · January 2022
Top 5 High Fantasy Games Performance in Middle East Q4 2021
Explore the performance of the top 5 high fantasy games on a unified platform in the Middle East during Q4 2021, based on data from Sensor Tower.
During the fourth quarter of 2021, the high fantasy gaming landscape in the Middle East saw significant activity among the top 5 games. Based on data from Sensor Tower, here's a closer look at the weekly trends in downloads, revenue, and active users for these popular titles.
Coin Master experienced a notable increase in weekly revenue, starting at around $154K in late September and peaking at approximately $339K by the end of November. Weekly downloads for the game showed a fluctuating pattern, reaching a high of 4.2K in the last week of October. The number of active users remained relatively stable, with minor fluctuations, closing the year at around 52.5K.
Clash of Clans exhibited a varied revenue trend, with a significant spike to $490K at the end of September, followed by a dip and then another rise to $453K by the end of December. Weekly downloads showed a slight decline overall, moving from 38.9K at the start of the quarter to 30.8K at the end. Active users for the game showed an upward trend, ending the quarter with a peak of approximately 1.82M.
Mobile Legends: Bang Bang saw a fluctuating revenue pattern, starting at $210K and experiencing a peak of about $307K in early November. The game's weekly downloads consistently declined, dropping from 64.4K in late September to about 17.6K by the end of December. Despite this, the active user base remained fairly constant, closing the year at around 743K.
Evony demonstrated a steady weekly revenue increase, starting at $148K and peaking at $221K by late November. Downloads showed a declining trend from 35.3K in late September to about 21.4K by the end of December. The active user count also saw a downward trend, decreasing from 93.7K at the start of the quarter to about 63.5K by the end.
Genshin Impact: Natlan Launch displayed a varied revenue trend, with significant peaks around $346K in early November and $288K towards the end of November. Weekly downloads showed slight fluctuations, starting at 24.7K and ending at 22.1K. The game's active user base consistently grew, reaching approximately 251K by the end of December.
For more detailed insights and data, visit Sensor Tower.